The arrowstorm rebellion

Prisons are for Burning
Kill the Commander, Steal information, set the place on fire and get the fuck out.

As Declan is limping toward the door, he turns around and says: “How do ye think we should go about liberatin’ the place? We can’t jus’ leave all these folks behind.”

“Okay, I like it. Do ye think you can heal me leg up a bit? If I was a bit more mobile, I could get into their dragon powder storage and set the place to blow back to the nine hells from whence she came.” (DC 17 heal check or “cure” spell to heal Declan’s leg)

If Declan is healed: “Thanks for that. I’m going to enjoy this. We’ll put on quite a fireworks show for the folks back on shore”

If Declan is limping: "I understand, I just hope this doesn’t come back to bite us in the arse. Thanks for saving my hide. I’ll meet you at the gallows for the traditional “get the fuck out of here”."

The first floor of the barracks is brick walled and has a row of bunkbeds with a large number of sleeping guards. Two are practicing combat on dummies (

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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